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Naruto KBE base.

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1 Naruto KBE base. on Thu Jan 21, 2010 5:05 pm

Tydon

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Kage
Kage







I want to use a base that's similar to this.

I think it makes the clothes look and feel more "Naruto like" instead of expanding them around the base that we have currently. Only thing we're really sacrificing is large eyes. But those large eyes looked weird anyways. Lol

Also, it would make it easier on me to sprite new animations on it, without needing all of that extra stuff like a huge head lol.


Kisame one is bad quality for some odd reason lol. Probly the size of it o.o



Itachi is always a plus... in my heart anyways <3


Well, im in the middle of converting the front view of that Sai sprite you see on top, into a usable base for Oturan.



Last edited by Tydon on Thu Jan 21, 2010 5:26 pm; edited 3 times in total


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2 Re: Naruto KBE base. on Thu Jan 21, 2010 5:09 pm

those are pretty awesome/

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3 Re: Naruto KBE base. on Thu Jan 21, 2010 5:19 pm

This is tops! Good find Tydon Clapping
That base would be great for the game.

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4 Re: Naruto KBE base. on Thu Jan 21, 2010 5:21 pm

Oh I remember that base, I think we used it earlier in the project, still awesome though.


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5 Re: Naruto KBE base. on Thu Jan 21, 2010 5:51 pm

YoungCoco

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Another Base? Again?

How Many Bases has Oturan Online actually gone through....LOL

It is a good Base though, should allow the addition of further details.

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6 Re: Naruto KBE base. on Thu Jan 21, 2010 6:50 pm

Tydon

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lol, well everyone thinks the current one is a bit weird looking. And I think this fits the game perfect.

I don't want it to be another 'Kaizer' game. xD


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7 Re: Naruto KBE base. on Thu Jan 21, 2010 7:01 pm

YoungCoco

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That's cool....The Base will allow good detail, although, shading will be basic due to the smaller area. But, as the rips you showed reveal, it is still workable.

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8 Re: Naruto KBE base. on Thu Jan 21, 2010 11:25 pm

Tydon

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Kage
It all depends on the clothing really. Things like the Akatsuki robes, can bear tons of shading. However, things like the ANBU root outfits, which are just small parts of clothing.

Gloves, top shirt, short sword, pants, shirt is very short actually.

Only take up minor spaces of room, therefore less shading is actually needed.

I really like this base because, it doesn't look super weird, and it's going to be easier to animate!


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9 Re: Naruto KBE base. on Fri Jan 22, 2010 8:28 pm

Danny

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here's my version of it
same thing as what tydon did but diff shading and no shirt lol, just doin it for fun


Smile

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10 Re: Naruto KBE base. on Fri Jan 22, 2010 8:42 pm

Oturan

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Woh, this is amazing! We used these sprites back when oturan was a ripped game. And i used a similar base from eclipse that went pretty good with it. But this is way better!

Smile


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11 Re: Naruto KBE base. on Sat Apr 03, 2010 11:51 pm

Hatsuya Kanzaki

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I admit that I may be the creator of the Koemushi template but I myself can't keep up with it anymore, it's ending up a Kaizer. So, to be faithful on the franchise, go for that one instead, however be prepared for potential charges though...

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